🔗 Share this article Exploring the Fallout Universe, Gaming’s Most Unexpected TV Hit The Fallout TV show has come back to streaming services, and it's accurate to state that fans were agreeably astonished by the caliber of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture different facets of the gamer's experience. There was Lucy the vault dweller, striving to do the right thing and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his organization's dogma and causes significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated badlands. Setting the Stage for a New Chapter The show's first season conclusion unveiled a major secret about the culprits behind the nuclear war that condemned a group of people in bomb-proof bunkers for an extended period. It also raised numerous mysteries open for the upcoming chapter – and, on this occasion, hopes are significantly higher. “We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator. “Going into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so this time people are arriving with more excitement and new expectations.” The Mojave Beckons for Season Two The second season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, despite the fact that it was a bit broken at launch. “It embodies a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That parched, blasted-out Route 66 feeling of the game is so much enjoyable to bring into the show.” In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it will honor the player’s journey. The Importance of Physical Sets The Fallout TV series is distinguished by its tactile feel – its production team ensured real props and environments were built, mirroring the cobbled-together nature of the outposts in the games. “As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” says another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s tangible.” In fact, almost each creature you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were apparently rather intimidating up close. Made by Fans, for Fans The Fallout series succeeds because it is made by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the video games. This shared passion for the universe is evident in the final product. The second season is launching on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This format will allow for a different weekly discussion, a dynamic the team themselves are eager to observe. “It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”